

It is also obvious that Duke has stayed to his old-school roots. Ranging from driving monster trucks over canyons, blasting alien ships out the skies with turrets and even nods to more recent games such as Modern Warfare with helicopter shooting sections, these all give a nice break to the more traditional FPS moments and so you never really get too much of any one style.Įven the FPS sections are interesting and varied though, whether your climbing through food shelves in your shrunken form or having a shoot out in the main street of a ghost town, it never feels boring and repetitive as there’s always something new and different in each section. With a total of 24 chapters there are plenty of fine set pieces which are all straight from the 80's action films that inspired Duke. This really brings a sense of immersion which adds a lot as you really feel you are the Duke. In fact the styling of the game is similar to Half-Life with you in control of Duke for pretty much the entirety of the game apart from a few moments and even then it remains in first person. The game play is very similar in style to Half-Life (unsurprisingly as development began shortly after Half-Life 1 was released) with Duke working through areas solving puzzles and killing aliens to move on through the world. However the aliens are back now and its not long till Duke is back to what he does best, chewing gum and kicking ass! The story starts with Duke Nukem sitting in a seat of luxury enjoying the good life after saving the world 12 years ago. The single player campaign is the real meat of this game and at around 20 hours worth of game play it's a sizeable portion. And if that's what you were expecting (which in all honestly you should have been) then you are going to be very happy as that is what Duke Nukem Forever is. Randy Pitchford himself stated this game wasn't going to break new ground but was the Duke Nukem game people have been waiting for. So now the history lesson is over, down to the meat of it all, is it worth waiting 14 years for? That depends on what your expecting, if your expecting the game to completely blow your mind and be completely ground breaking, then the answer is no, and you should be ashamed of thinking that. In fact if you watch old trailers and game play footage you'll recognise several levels that have survived. Randy Pitchford, (CEO of Gearbox and ex-3D Realm staff) has stated on several occasions that they have stayed as faithful to the original ideas as they can. Why is it important to remember this? It's because to all extents and purposes, the game that is out now is the game that was created way back in 1997.

#Duke nukem forever 360 review software
Soon after Gearbox Software (which has quite a number of ex-3D Realms staff including its CEO) joined up with Triptych and now two years after that Duke Nukem Forever is out for release. Thankfully all was not lost, 10 members of 3D Realms carried on and created Triptych Studios. And from there Duke Nukem Forever was created.Īll was not so simple, delay after delay occurred and people stopped believing it would ever see the light of day, then 3D Realms went bankrupt and it was all over. After the success of this 3D Realms wanted to follow it up with an even bigger game which would outshine DN3D in every way.
#Duke nukem forever 360 review full
DN3D was a balls out action shooter full of one-liners, toilet humour and scantily clad women. It's the game that took Duke Nukem from a 2D platformer of some renown to the huge success of a 3D shooter. Most of you reading this will have heard of,if not played, Duke Nukem 3D. However before I answer these questions, I think it's worth taking a moment to put the game into the correct context. Is it any good and is it the Duke Nukem game we've been waiting for? The development of this game has been through four studios and five different game engines and has been a long running joke in the industry, but now it is finally here and there are only two questions on everyone's minds. It's not every day you have to review a game which has taken over 14 years to come out.
